It has been a while since I looked at this blog and since myself and Burnsy last got together to record. Things have been rather busy over the last number of weeks. Behind the scenes I am still looking to work out our move to WoW Radio.
Thursday, December 10, 2009
The Combobulater: December 5th 2009
It has been a while since I looked at this blog and since myself and Burnsy last got together to record. Things have been rather busy over the last number of weeks. Behind the scenes I am still looking to work out our move to WoW Radio.
Tuesday, November 17, 2009
The Combobulater 14th November
We then move into what we've been playing including a look at Fallout 3, S.T.A.L.K.E.R and Burnsy's latest attempt to replay games including Assassins Creed.
Monday, November 02, 2009
The Combobulater: October 31st 2009
This weekend saw myself and Burnsy catch up on what we've been playing including some talk on Fallout 3, recent 'Ultimate game of the Year' winner and Burnsy's third playthrough of Mass Effect. Yes, I did say third!!
We cover a variety of other things including a quick run through the Golden Joystick awards which saw a record breaking 1.2 million votes cast.
To wrap the show up we discuss our visit to the Eurogamer Expo in Leeds, 2009. We share our opinions on what we got to gawp at, including God of War 3 (and Emeny gets his hands bloody with the exclusive demo mailed out by Sony this weekend!), Dante's Inferno, Sabateur, Split Second and a few other bits and pieces.
Enjoy the podcast and thanks for tuning in!
Emeny.
Thursday, October 29, 2009
The Combobulater & the Eurogamer Expo
*edit* Part two and part 3 are now live!! There is some slight audio issue where it is out of synch but nothing so harsh you'll be upset!! I hope :-D
Thursday, October 22, 2009
The Combobulater 11th October & 16th October
We are anything but consistent as last week saw two shows put together back to back only for us now to take our usual two week break!
The latest shows are a little off the wall, covering topics from me getting dangerously close to quitting WoW only to decide that I need to go on a WoW diet instead. I did that and come the next show I'm discussing how I completed Fear 2 and had almost wrapped up Killzone 2 as well.
Burnsy joins me on the 16th (with the 11th being a solo effort) and we discuss the cost of PC gaming in comparison to consoles. Is it worth spending so much money on various PC upgrades, what is the difference between the PC and the console experience? We intend to take this apart in more detail in a forthcoming show as I think there is good room for discussion in this area.
Things have been a little slack round here lately, I could blame the hangover from a tough few weeks at work...so I will!
Next week sees Burnsy and myself head off to the Eurogamer Expo for a day so we shall be back very soon to share our thoughts on that. I'm tempted to do a post mortem on Fear 2 and Killzone 2, so look out for that too in the near future. In the meantime studying and avoiding WoW is keeping me busy.
Cheers for tuning in,
Emeny.
Monday, September 28, 2009
Get it together Grunts!
We have a rogue agent out there tearing the place up. God knows what his motives are but our orders are simple; bring him in dead or alive. All those years of training, all the effort that has gone into forming you, the elite crack unit comes to this! Before I send you out there I want to run you through a handful of tips to keep you alive:
Make sure all of your body is in cover – There’s no point hunkering down next to the destructible box or volatile barrel if your arse is hanging out, or your elbow is poking free. Learn to keep your head down and whatever you do don’t go darting from one place to the next, if your cover is solid then hold your ground grunt!
Grenades are your friends – Use them don’t lose them! If that sucker has holed himself up and is acting all yella’ then toss a pineapple his way and prompt him along. Flush that sucker out of his hiding hole and riddle him with bullets.
Work together – You are a team guys, moulded and crafted to work together. Spread out, flank your target and wrap that net tight around your target. In no circumstance is it right for you guys to line up and march single file on your enemy.
If your partner is shot... – Take cover you dolts! If you come under sniper fire then get into cover grunt and don’t dally! It sickens me when some coward picks off folk from a distance but watching you grunts run round like headless chickens makes me choke on pure rage. Pro tip, if you see a pile of corpses at a doorway then don't go poking your nose around the corner.
Shoot to kill – This ain’t no action movie grunt, we’re dealing with live rounds here and your very being is on the line. Aim straight, shoot straight and don’t cock it up grunts!
That does it, take this advice on board and go show that yellow-bellied rebel just what it means to be a part of the videogame elite squadron.
Dismissed!
Thursday, September 24, 2009
Should the monthly fee die with WoW?
Here follows a brief transcript from a mail I put to Darren from the ‘Common Sense Gamer’ blog and ‘Shut up we’re Talking’ podcast:
With this in mind we went on to consider Aion’s recent launch which sees the typical monthly fee adopted and NCSoft announcing the closure of Dungeon Runners (a small monthly fee) due to it not proving to be profitable. We also looked at the success of Wizard 101, DDO, Maple Story and Runes of Magic as examples of how developers have taken micro transactions forward and made them a relevant and ‘good value for money’ option.
The question I’d like to put to you is this, should the monthly fee model for MMOs die with World of Warcraft? Blizzard have hinted that one day WoW may adopt some sort of free to play model, most likely when their next MMO appears, so when that does happen I’m of the opinion that the monthly fee could die with it.”
I’d now like to expand on this further and share my thoughts with you, The Combobulater audience. I have narrowed my thoughts down into five bullet points which without any further ado we shall dive into.
Not paying for down time
Maintenance is one thing but what about glitches and server queues? Are you happy to know that your money is paying for time that isn’t actually worth anything? This is especially true of new MMOs that take off with a big launch, from what I hear Aion players are suffering queues that can last hours at peak time which is surely eating into the actual time you can spend with the game and thus impacts your value for money.
If the monthly fee was dropped then players would only be paying for the time they are playing, and therefore you get more bang for your buck. If the servers are down or maintenance is applied then sure it’s frustrating that you can’t play but at least you’re not paying for that! Furthermore, what if you’re not around to play for personal reasons? Maybe you have some project at work that demands your time for a few weeks, or you go on holiday or perhaps for just a couple of weeks you need some time away from the game. Your monthly fee is still ticking over while you’re absent so this once again boils down to not getting the value of the money you plough into the game.
Account Security
Reports have suggested that your MMO account is amongst the most hotly sought after info on the internet. A variety of unsavoury types are always on the lookout for a means of getting hold of your details. Not only can accounts yield virtual currency which can be stolen and passed on to those idiots that buy gold, your personal info can also be raped. Credit card numbers, your full name and address, date of birth...all of the details you need to verify your credit card and setup your monthly fee light up your account like a Christmas tree.
Granted, there are alternative means of paying a monthly fee for games such as WoW, you could get by with buying game time cards and never having to hand over your bank info. However how many of us really do that? The convenience of setting up a direct debit to your credit card or bank is just too easy to resist and I would suggest that the majority of a game’s player base opt for this.
Removing the monthly fee though opens up the possibility of a company not having to hold your details on record. Imagine paying for your MMO as you would if you were to shop at Amazon or Play, you pick the item that suits your needs and you pay for it in one single transaction. Players could choose to have their details saved, that’s a risk you decide you want to take or you could decide to not have your details saved and once the transaction is complete your details are scrubbed. If your account was to be compromised then at least your account is not tied to your bank or your credit card, which in itself makes hacking your account that little bit less appealing.
Removing barriers to entry
Look at how many MMOs adopt the monthly fee. The biggest games on the scene include WoW, LotrO, Warhammer, Age of Conan and more recently Aion and Champions Online. New titles are emerging such as Fallen Earth and there is no doubt a ton of others I could have listed here.
Playing multiple MMOs demands a lot of time, the very nature of the game being that to get the most out of it you need to focus your attention on one title. This is counter to a player that might want to flit between titles, especially when your value for money would diminish with the less time spent per title.
With the subscription removed though a player could buy the time they want to spend in an MMO and chip away at that in their own pace. Value for money is there and the likelihood that you would sample other games is now viable. This won’t suit everyone of course, some of you are likely loyal to a single title and that suits your play style. That’s cool, but there are plenty of people that like to try out a variety of MMOs and the subscription fee is a barrier to doing just that.
Encourages Innovation
Without a fee to compel players to spend time with an MMO developers would be pushed to constantly innovate and keep their game relevant in the market place. Games like Wizard 101 and Runes of Magic maintain a decent player base by constantly updating their game with something to encourage players to boot up their title.
You could argue that Blizzard have nailed this by releasing big content updates every few months and an expansion pack every couple of years and I can’t say that you’d be wrong. Blizzard have led the way in providing content in this fashion but that said, they are far from perfect. Players that burn through content complain at the length of time between updates and those that can’t afford a new boxed expansion are simply left behind.
Free to play games trickle their content on a regular basis which players are either given as a free patch or can weigh up the choice of buying or not. If you don’t want to buy into a new zone, or some new class then you can choose to pass this offer up or put it off until a later date. The game will continue to evolve but the pace can be somewhat dictated by your choice. In the meantime it is interesting to see how developers tackle this free to play model and what they can do to tempt players into their game. I reckon it is on this free to play scene where MMOs are likely to push boundaries and change the way we play MMOs in the future.
Steady player base
In the case of Aion I am going to predict that it sees a similar fall in subscribers in a few months time, once the ‘newness’ has lost its gloss. I believe players are comfortable in one MMO and if the pull of their comfort zone is strong enough to keep them subscribed (and thus paying the fee) then the new game will eventually get canned.
Of course I could be wrong, Aion may yet buck the trend and hold onto its player base but I think my point is valid. If Aion had taken a chance and come into the market with a different subscription model (for example, offering players the chance to buy a chunk of time at a fee as is popular in the east) I think it could have paved the way ahead for dropping the monthly fee as the dominant subscription model and taken the scene in a new direction. Its success (as I am sure it will be at least in the short term) could have been used to make a point. It is time to give players more choice when it comes to offering an MMO experience and both Aion and Champions online (and many more to come) are missing the opportunity to innovate.
In conclusion
To wrap this up then I’d like to echo what was said at the end of the podcast for September 19th, it’s about time MMO developers offered players more ways to pay for their MMO experience and moved away from the ‘set in stone’ subscription model. I don’t think that monthly fees have no place on the scene, but I’m of the opinion now that the monthly sub should give up its throne and make room for a new way to pay.
I feel that Blizzard have a great opportunity to lead from the front with WoW and whatever their next MMO project is. If Blizzard can make a success of a new model (as has already been demonstrated by multiple titles) then I think other developers would take notice and start to follow suit.
Let’s see what the future brings.
Emeny.
Wednesday, September 23, 2009
The Combobulater goes to the Eurogamer Expo!
Sunday, September 20, 2009
The Combobulater: September 19th 2009
We then jump into a segment which Burnsy and I have been hinting at wanting to tackle for a while now and with Andrew on board we felt that we had some extra insight to take us through this topic.
Does it tie you to a game and thus demand your time? Is this monthly subscription model a barrier to entry to certain people and does it have an impact on your decision to pick up the game at all?
There are some advantages though right? It's in the best interest of a company to have you playing their game so if they can compel you to do so then that's a win for them. This model is also fairly easy to setup and players are familiar with the system, if they are prepared to stump up a fee every month then why not take advantage?
A monthly fee though does apply a level of expectation that a publisher/developer must live up to if they are to survive. It's no good whacking a fee onto your game and then letting it idle, you only need to look at the dramatic playerbase plummet of games such as Age of Conan and Warhammer to appreciate that developers need to be on the ball.
Free to play models/Micro transactions
These days there are a lot of games that offer a free to play experience which can be supplemented by microtransactions. In our cast we discuss how this has evolved over the years, as developers mature in their approach to this model players are now offered genuine value for money on the form of micro transactions.
They're not all perfect of course. You could argue the value of a mount in game against that of an expansion pack or new content. It is interesting to see how these games have come along and the choice that they offer players that pick up these 'free to play' games. We look in detail at Wizard 101, DDO and Runes of Magic.
Monday, August 31, 2009
The Combobulater August 30th 2009
Monday, August 24, 2009
Blizzard: Damned if they do and damned if they don't!
Wednesday, August 19, 2009
Pay what you want...
I'm not sure how many of you out there will be leaping to take advantage of this particular deal but I was compelled to post about this and wonder how this is going to affect the industry.
Sunday, August 09, 2009
The Combobulater 8th August 2009
Sunday, July 26, 2009
The Combobulater: July 25th 2009
The segues neatly into the recent announcement that Sam Raimi is set to direct (or at least chip in on) the World of Warcraft movie! How much credability does Raimi bring to the setup and will Bruce Campbell be handed a cameo as a Tauren bull or Goblin voice over?
Friday, July 17, 2009
World of Warcraft Vs. Lord of the Rings Online!
Ok, so this post isn't actually going to be as 'explosive' as my headline might suggest! I've wanted to jot something up about this for a while now but I've been plagued with the one thing that seems to cripple most writers and bloggers these days.
I actually found this quite frustrating when I got started but of course this is an MMO so is it really such a bad thing that this game pushes you to interact with people? That's a seperate argument, so to keep this on track let me move into what I do like about the professions in LortrO.
This is a great way of creating interesting and different items. I like the idea of setting to work to create an item for someone and there being a chance that I could actually make a better item. It rewards your effort and drives you to complete each of the crafting tiers.
In WoW professions are quite straightforward and one weaponsmith can craft you pretty much what the next thirty can. Only unique patterns picked up in the world make any one person stand out, whilst in LotrO you have to work hard to forge your niche in the market. Ultimately this is only a small difference, after all when everyone is a master then nobody is unique but the idea is there and I think Blizzard could develop it further.
3) The Cosmetic Doll
Ok at the risk of sounding like a little girl, I actually really like this feature!!
We all know that when you are levelling through WoW you often look like a clown. Mismatched armour pieces can make you look like some sort of court jester but in LotrO you don't have to put up with such things!
In your character sheet you have two 'dolls' which you can dress up however you see fit. Then, simply choose the doll you like as your display and voila, your character is now running around in a tidy little outfit.
As long as your class can wear the gear (so no clothies wearing plate) then you are free to wear whatever you want. Your actual gear (stats etc.) is not affected as these are still technically worn, but your outward appearence can be customised to suit whatever look you're after.
So even as a high level raider if you really liked that cloth set you picked up at level 10 then you're free to strut around in that gear!
This adds a lot to the customisation of your character and that feeling of a unique look. In WoW people are often complaining that their gear makes them look like every other Tom, Dick and Harry in town (especially as picking up gear gets easier). I think this cosmetic doll is a great idea and I'd like to see something similar in WoW.
4) Group Combos
This is a tricky one for me to explain because in all honesty what I have seen of these in LotrO have been rather clumsy and awkward.
The idea is that when a party engages an elite mob there is a random opportunity for the fellowship to strike in conjunction. Players are presented with a coloured wheel and according to which colour you choose a particular combo will unfold.
My experience of this has been limited but not all that hot. Nearly everyone I've been grouped with has demanded that you simply 'hit the red one' - which should result in a big hit. On occasion this has worked ok and looked good (summoning giant demon things to strike your enemy looked cool) but more often than not I don't have a red button on my wheel so what am I supposed to do then?
I often feel as though I've let the group down because as a healer I'm not generally within melee range so my 'red' button is crossed out. Ahh well, it sort of works. The different colours on the wheel represent other opportunities, such as dealing damage over time, restoring Power (mana) or Morale (health).
I really do like the idea of this though, the party pulling together to deliver a devastating blow to the enemy you face, or buffing the group to turn the tide of a fight. Adding this to WoW could be awesome, especially if they could figure out how to make it that little bit more engaging. A less random element would help I think, for example have something like:
- A Warlock casts a spell that begins the summoning of a great demon >>
- A Priest channels their mana into the spell >>
- A mage hurls a fireball into the catalyst to spark things off (maybe an icebolt brings up a new element.
- The creature is formed and released into the mix
I feel that LotrO handles its storyline very well, missions that relate to the story are highlighted as chapter quests and these also tend to be 'bookended' with a cutscene.
These cutscenes are short and sweet but they do pull you along with the narrative and relate the story of LotR very well. Imagine if Blizzard were to treat you to more cutscenes in their MMO! We have a hint of what they can do with the Wrathgate event in WotlK and that scene is fantastic. To be honest, I'd say that it was one of the most interesting things I've done in WoW so to see some more of their work would be a real treat.
Whatever Blizzard plans to do next I hope that they give their art & animation guys a chance to play with some more cutscenes and storytelling.
I'll wrap this up here, this article has babbled on for quite a while now! I'm sure there's plenty more out there I could pull into this discussion, maybe I'll revisit this some time.
In the meantime, I'd like to prompt anyone out there that is only playing WoW to go broaden your horizons. Sure WoW does things very well and Blizzard have a proven track record of innovating other people's ideas but there are games out there that are taking those first steps into something new so go jump on board and help them along.
Cheers for reading,
Emeny.
Monday, July 13, 2009
The Combobulater: July 11th 2009
Friday, July 10, 2009
The Fat Princess: PS3
Monday, July 06, 2009
Speed Racer
This time I want to briefly talk about the relative commercial failure, Speed Racer, a 2008 Wachowski brothers film based on the popular Animé of the same name.
Well, actually I don't really want to talk about the story. This is not to say that the narrative and the performances are bad. Not at all. It's more the fact that this has to be, in my opinion, one of the most visually spectacular and arresting films I have ever seen.
I had the pleasure of watching Speed Racer on Blu-Ray and it was just amazing to see. The things that they do with the CGI...let's just say that the efforts in the new Star Wars trilogy fail in comparison.
And a fair comparison it is too. Both Speed Racer and Star Wars were mostly shot in a studio with the various backdrops created and rendered on a computer. However, the new Trilogy, despite looking great at the time, by general consensus, overused CGI. Moreover, Lucas even went as far as creating it's creatures this way which now, stick out like a soar thumb. They just tried too much. Speed Racer on the other hand isn't trying to attempt anything that would otherwise look in contrast to the overall theme of the picture (think of how obvious the green screen was in Star Wars).
Speed Racer is much different in realising it's world. This is pure manga madness! Think of the style of Sin City, the vibrancy of Lazy Town x10, the cartoon violence of Wacky Races or Twisted Metal and the speed of a Wipeout or F-Zero. That's Speed Racer in a nut shell.
The entire film is just a joy to behold, be it the numerous riveting action packed races that just ooze imagination in their set pieces or a simple drive through the lush neighbourhood the Racer family live in. Everything is just so bright, luminous and shiny.
This is psychedelic awesomeness at its best and you owe it to yourself to check it out.
Sunday, June 28, 2009
Michael Jackson 1958-09
It's been a few of days now since it was announced that Michael Jackson died. Since that morning I had debated with my myself whether I should add to the millions upon millions of blog posts, tweets and messages of all kind. For a few of days now, the lump in my throat just won't go away!
At almost 29 years of age, I have been fortunate enough not to have experienced what it's like to lose a loved one. This may sound odd given the fact that I didn't know the man but I feel like I'm grieving! He's been a person that has been around since I can remember. He's been someone I admired as a child and felt sorry for as an adult.
It's strange even now to think of a world without Michael Jackson. Some how it doesn't seem quite real. It always felt like he was someone not quite of this world and could life forever. We know it happens to all of us. Death, the inevitable outcome of life and I would've seen this great man die of old age in 20 or so years. It just feels odd to think of a world without a Michael Jackson in it now. He was taken from us much too soon and so suddenly, before he had one last chance to show us what a great performer he was.
Here I am now listening to his last truly great album HIStory: Past, Present and Future, Book 1 and watching tribute shows celebrating his musical genius with a tear in my eye. There will never be a Book 2.
I have looked through the little book that came with the multi-disc album and it's somehow prophetic that it feels very much like a commemorative booklet, as though his career, if not he himself, was already dead.
It's hard to disagree – I've always been a fan of his and continued to buy his records including his last album Invincible. However, it really did feel like a man chasing his past glory. Be it his music or his signature dancing, it all felt so “dated”. I'd like to think that his up coming tour would've either been his last and he'd retire from the music industry on a high or that he was somehow going to re-invent himself and continue to be an inspiration for people the world over. And now, we'll never know...
I'll leave you with his last great music video, Ghosts from '97.
My thoughts are with his children and family.
May Your Soul Rest in Peace.
You will be missed.
God Bless.
Sunday, June 21, 2009
Dollhouse
Not to be outdone by Emeny, I decided to try my hand at writing a review for the latest TV show we finished watching; Joss Whedon's Dollhouse.
To start, the show is/was being aired on Fox, a channel that is notorious for canceling shows before they have a chance to shine, most notably a favourite of ours Journeyman and Mr. Whedon's own Firefly. So it was understandably that the news of Joss’ latest creation being aired on Fox was met with some trepidation. Would the show get a chance to establish itself or would the hammer of termination descent just as it’s becoming good?
The premise is fairly original. Volunteers are being wiped of their own personalities and imprinted with whatever persona prominent clients wish their dolls to have. So far so unique.
The show isn’t exactly a slow burner but for several of the initial episodes it does feel like it was going to be a “personality of the week” kinda show and a platform for the Eliza Dushku , a Producer and one of the leads who plays popular doll Echo, to show off her acting chops by being someone else in each episode. None of the other characters are all that engaging either, such as the cocky genius guy who reminds us of his superiority almost every time we see him.
Yet, about 6 episodes in, there is a shift. What threatened to be just another formulaic TV show suddenly reveals itself to be much deeper. Many of the characters become charming and interesting. The show becomes not so much about the concept but takes on a more philosophical angle; namely what makes us human? Is it our character traits or is there something akin to a soul that defines us?
No matter. It definitely feels like Whedon and co. hit their stride in the 2nd half of the season, be it because they didn’t know if another season was to be commissioned and they wanted to offer their viewers a satisfying conclusion regardless of what was to become of the show. Or the fact that everyone involved simply got incredibly comfortable in their roles (writing staff included).
To sum up: we liked it a lot and the pay off near the end is well worth the initial “struggle” through the first half a dozen episodes. There is reason to rejoice as well. Unlike other shows which had a cult following but then were canceled, Dollhouse is getting another season and, personally, I can’t wait to see what they come up with next.
Burnsy
The Combobulater: June 20th 2009. Activision Vs. Sony!
As Sony struggle to pull their profit margin into line, at the cost of 16,000 jobs and various divisions having to shut up shop, Activision come along to offer a real kick in the teeth.
Activision CEO Bobby Kotick reports that they are seriously considering dropping support for Sony's platforms unless a price reduction is forced onto the hardware. Activision claim that 'attach rates' are significantly less on the Playstation 3 when compared to rival platforms and if something isn't done to address this issue then the consequences will be quite harsh on Sony.
Is this all Sony's fault though? Discussion on our cast points out that Sony are the ones here that have invested heavily in R&D to get the PS3 out to consumers. The fact that the market place fails to conceive it's value for money is not entirely Sony's fault. Though I agree more could be done to incentivise buying a PS3 (better bundles at the RRP for example) the Combobulater crew are not convinced Sony could do much more. Especially at a time of global recession and restructuring within Sony's company.
Tune in for our discussion on this issue, and more, in this week's Combobulater podcast and drop by our forums and share your opinions with us.
Cheers,
Emeny.
Thursday, June 18, 2009
Half Life 2: Probably the best gaming series, ever!!
The shooting mechanics feel good, there are some satisfying weapons to fire and some great enemies to take down. Killing a Strider is a lot of fun and the audio used is absolutly spot on. In fact, the finale to Episode 2 is perhaps one of the most satisfying things I've done in a game for a long time.
I'm sure there are faults to be found in this game, Burnsy would argue that events are often too finely scripted leaving little room for innovation and I can't entirely disagree. The story is very much dictated to you as Freeman is pushed around as a pawn in some greater plan that lies just beyond your grasp of understanding, and the fact that it's taking years to get Episode 3 out is quite frankly absurd. It's fair to say that the episodic experiment has outright failed in this case!!
Thursday, June 11, 2009
'Drag me to Hell' - Review
Wednesday, June 10, 2009
The New Look Combobulater site!!
Welcome to the new look Combobulater home page!!
First order of business is to extend a huge amount of thanks to Andrew Anderson who has taken the time to redesign this site and integrate a blog into the Combobulater homepage. I'm really impressed with the way the page has come together and in such little time!!
The idea now is to press forward with the podcast and expand our audience and our content. So where do we plan to go from here, I'm glad you asked!
The podcast has always been a casual affair with myself and Burnsy getting together every couple of weeks to chat about what we've been up to and share our views on gaming/movie/TV gossip and headlines. We're not hardcore journalists scouring the web for news and we're not sophisticats airing our opinions.
So the blog will follow suit, albeit in a more regular form (I hope!). My aim is to blog at least once a week and articles will come as a mixed bag of sharing news and jotting up thoughts on the state of various things. For example, I'm keen to discuss what Blizzard should learn from other MMOs which will involve me pulling up examples of interesting traits found in multiple MMOs that are lacking in World of Warcraft.
Meanwhile gaming headlines will no doubt grab my attention and I shall share those with ad-hoc.
So there you have it! The Combobulater has taken its first foray into a regular blog and I hope those of you that listen to the cast will share your comments and get involved with the community we're striving to setup here. Be sure to jump into the forums, air your own views and prompt discussion on the cast!!
Catch you later,
Emeny.