Showing posts with label Virginworlds. Show all posts
Showing posts with label Virginworlds. Show all posts

Monday, November 02, 2009

The Combobulater: October 31st 2009

Hey Everyone,

This weekend saw myself and Burnsy catch up on what we've been playing including some talk on Fallout 3, recent 'Ultimate game of the Year' winner and Burnsy's third playthrough of Mass Effect. Yes, I did say third!!

We cover a variety of other things including a quick run through the Golden Joystick awards which saw a record breaking 1.2 million votes cast.



To wrap the show up we discuss our visit to the Eurogamer Expo in Leeds, 2009. We share our opinions on what we got to gawp at, including God of War 3 (and Emeny gets his hands bloody with the exclusive demo mailed out by Sony this weekend!), Dante's Inferno, Sabateur, Split Second and a few other bits and pieces.
Enjoy the podcast and thanks for tuning in!


Emeny.

Thursday, October 29, 2009

The Combobulater & the Eurogamer Expo

Hey Everyone,

This week Burnsy and myself took a trip to Leeds to swim in the tide of over 2000 gamers that took part in the Eurogamer Expo 2009.

Armed with a camcorder we took a look at a host of games set for release in the near future, including Dante's Inferno, Left 4 Dead 2, Split Second, God of War 3 and more.

Check out part one of the video here.

*edit* Part two and part 3 are now live!! There is some slight audio issue where it is out of synch but nothing so harsh you'll be upset!! I hope :-D

In short the show didn't quite live up to our expectations, perhaps we were expecting too much from the event but the venue wasn't all that big so it didn't take long to absorb all that was there. Crowds populated certain areas more than others, it was hard work getting a look at Assassin's Creed 2 for instance and Dante's Inferno had steady interest. Surprisingly God of War 3 wasn't all that busy and nor was the Star Trek online area, though these were both housed in a seperate building so I do wonder how many people realised there was somewhere else to go!

Join us on the podcast this weekend where Burnsy and I will share our thoughts on the games we got to gaze at and those we had some hands on time with. If you're a gamer that likes to pick up as many of the top titles as you can then you're going to be very busy in the coming months!!

Emeny.

Thursday, October 22, 2009

The Combobulater 11th October & 16th October

Hey Guys,

We are anything but consistent as last week saw two shows put together back to back only for us now to take our usual two week break!

The latest shows are a little off the wall, covering topics from me getting dangerously close to quitting WoW only to decide that I need to go on a WoW diet instead. I did that and come the next show I'm discussing how I completed Fear 2 and had almost wrapped up Killzone 2 as well.

Burnsy joins me on the 16th (with the 11th being a solo effort) and we discuss the cost of PC gaming in comparison to consoles. Is it worth spending so much money on various PC upgrades, what is the difference between the PC and the console experience? We intend to take this apart in more detail in a forthcoming show as I think there is good room for discussion in this area.

Things have been a little slack round here lately, I could blame the hangover from a tough few weeks at work...so I will!

Next week sees Burnsy and myself head off to the Eurogamer Expo for a day so we shall be back very soon to share our thoughts on that. I'm tempted to do a post mortem on Fear 2 and Killzone 2, so look out for that too in the near future. In the meantime studying and avoiding WoW is keeping me busy.

Cheers for tuning in,

Emeny.

Monday, September 28, 2009

Get it together Grunts!

Alright, listen up grunts!

We have a rogue agent out there tearing the place up. God knows what his motives are but our orders are simple; bring him in dead or alive. All those years of training, all the effort that has gone into forming you, the elite crack unit comes to this! Before I send you out there I want to run you through a handful of tips to keep you alive:

Make sure all of your body is in cover – There’s no point hunkering down next to the destructible box or volatile barrel if your arse is hanging out, or your elbow is poking free. Learn to keep your head down and whatever you do don’t go darting from one place to the next, if your cover is solid then hold your ground grunt!

Grenades are your friends – Use them don’t lose them! If that sucker has holed himself up and is acting all yella’ then toss a pineapple his way and prompt him along. Flush that sucker out of his hiding hole and riddle him with bullets.

Work together – You are a team guys, moulded and crafted to work together. Spread out, flank your target and wrap that net tight around your target. In no circumstance is it right for you guys to line up and march single file on your enemy.

If your partner is shot... – Take cover you dolts! If you come under sniper fire then get into cover grunt and don’t dally! It sickens me when some coward picks off folk from a distance but watching you grunts run round like headless chickens makes me choke on pure rage. Pro tip, if you see a pile of corpses at a doorway then don't go poking your nose around the corner.

Shoot to kill – This ain’t no action movie grunt, we’re dealing with live rounds here and your very being is on the line. Aim straight, shoot straight and don’t cock it up grunts!

That does it, take this advice on board and go show that yellow-bellied rebel just what it means to be a part of the videogame elite squadron.

Dismissed!

Thursday, September 24, 2009

Should the monthly fee die with WoW?

Hey Guys,

Here follows a brief transcript from a mail I put to Darren from the ‘Common Sense Gamer’ blog and ‘Shut up we’re Talking’ podcast:
“On this week’s Combobulater (Sept. 19th) we discussed subscription models for today’s MMOs and weighed up the pros and cons of the two most prevalent options which include monthly fees and the free to play/micro transaction.

With this in mind we went on to consider Aion’s recent launch which sees the typical monthly fee adopted and NCSoft announcing the closure of Dungeon Runners (a small monthly fee) due to it not proving to be profitable. We also looked at the success of Wizard 101, DDO, Maple Story and Runes of Magic as examples of how developers have taken micro transactions forward and made them a relevant and ‘good value for money’ option.

The question I’d like to put to you is this, should the monthly fee model for MMOs die with World of Warcraft? Blizzard have hinted that one day WoW may adopt some sort of free to play model, most likely when their next MMO appears, so when that does happen I’m of the opinion that the monthly fee could die with it.”

I’d now like to expand on this further and share my thoughts with you, The Combobulater audience. I have narrowed my thoughts down into five bullet points which without any further ado we shall dive into.

Not paying for down time
We’ve all had to suffer down time in one form or another. Servers are taken down on a weekly basis to apply updates, defrag machines and generally maintain the stress of hosting an MMO. I don’t begrudge this down time, don’t get me wrong, but when you think on it you realise that you are paying for time you can’t play with.

Maintenance is one thing but what about glitches and server queues? Are you happy to know that your money is paying for time that isn’t actually worth anything? This is especially true of new MMOs that take off with a big launch, from what I hear Aion players are suffering queues that can last hours at peak time which is surely eating into the actual time you can spend with the game and thus impacts your value for money.

If the monthly fee was dropped then players would only be paying for the time they are playing, and therefore you get more bang for your buck. If the servers are down or maintenance is applied then sure it’s frustrating that you can’t play but at least you’re not paying for that! Furthermore, what if you’re not around to play for personal reasons? Maybe you have some project at work that demands your time for a few weeks, or you go on holiday or perhaps for just a couple of weeks you need some time away from the game. Your monthly fee is still ticking over while you’re absent so this once again boils down to not getting the value of the money you plough into the game.

Account Security

Reports have suggested that your MMO account is amongst the most hotly sought after info on the internet. A variety of unsavoury types are always on the lookout for a means of getting hold of your details. Not only can accounts yield virtual currency which can be stolen and passed on to those idiots that buy gold, your personal info can also be raped. Credit card numbers, your full name and address, date of birth...all of the details you need to verify your credit card and setup your monthly fee light up your account like a Christmas tree.



Combating this type of fraud is also an expensive fight for MMO companies, 'Chargebacks' are another way that criminals exploit the system to rip off companies and with so many MMOs accepting credit cards the cost of this particular problem is never ending!

Granted, there are alternative means of paying a monthly fee for games such as WoW, you could get by with buying game time cards and never having to hand over your bank info. However how many of us really do that? The convenience of setting up a direct debit to your credit card or bank is just too easy to resist and I would suggest that the majority of a game’s player base opt for this.

Removing the monthly fee though opens up the possibility of a company not having to hold your details on record. Imagine paying for your MMO as you would if you were to shop at Amazon or Play, you pick the item that suits your needs and you pay for it in one single transaction. Players could choose to have their details saved, that’s a risk you decide you want to take or you could decide to not have your details saved and once the transaction is complete your details are scrubbed. If your account was to be compromised then at least your account is not tied to your bank or your credit card, which in itself makes hacking your account that little bit less appealing.

Removing barriers to entry

As detailed above the majority of MMO subscriptions are tied to a credit card but not everybody has access to a credit card. If you can’t pay for something online then you are going to struggle to setup your MMO access. This hassle itself could be enough to put a player off but let’s continue.


Look at how many MMOs adopt the monthly fee. The biggest games on the scene include WoW, LotrO, Warhammer, Age of Conan and more recently Aion and Champions Online. New titles are emerging such as Fallen Earth and there is no doubt a ton of others I could have listed here.

There is no way though that I would consider trying to dip my toe in all of these titles. As much as I would like to sample Aion or dabble in Champions I really don’t think it will happen because I don’t want the hassle of setting up a monthly sub.

Playing multiple MMOs demands a lot of time, the very nature of the game being that to get the most out of it you need to focus your attention on one title. This is counter to a player that might want to flit between titles, especially when your value for money would diminish with the less time spent per title.

With the subscription removed though a player could buy the time they want to spend in an MMO and chip away at that in their own pace. Value for money is there and the likelihood that you would sample other games is now viable. This won’t suit everyone of course, some of you are likely loyal to a single title and that suits your play style. That’s cool, but there are plenty of people that like to try out a variety of MMOs and the subscription fee is a barrier to doing just that.

Encourages Innovation

Without a fee to compel players to spend time with an MMO developers would be pushed to constantly innovate and keep their game relevant in the market place. Games like Wizard 101 and Runes of Magic maintain a decent player base by constantly updating their game with something to encourage players to boot up their title.

You could argue that Blizzard have nailed this by releasing big content updates every few months and an expansion pack every couple of years and I can’t say that you’d be wrong. Blizzard have led the way in providing content in this fashion but that said, they are far from perfect. Players that burn through content complain at the length of time between updates and those that can’t afford a new boxed expansion are simply left behind.

Free to play games trickle their content on a regular basis which players are either given as a free patch or can weigh up the choice of buying or not. If you don’t want to buy into a new zone, or some new class then you can choose to pass this offer up or put it off until a later date. The game will continue to evolve but the pace can be somewhat dictated by your choice. In the meantime it is interesting to see how developers tackle this free to play model and what they can do to tempt players into their game. I reckon it is on this free to play scene where MMOs are likely to push boundaries and change the way we play MMOs in the future.

Steady player base

I base my opinion on the dramatic drop in subscribers that afflicted Warhammer Online and Age of Conan. Both games saw a sizeable uptake upon launch but as the game settled down they saw player numbers decline. I believe a big part of this (amongst many other things such as quality issues) is because consumers don’t wish to pay for multiple monthly fees. Most gamers in the MMO scene are likely subscribed to something like WoW or maybe LotrO and when they pick up a new game it is likely they are thinking that if the new choice proves a sustained interest they will cancel the first MMO.

In the case of Aion I am going to predict that it sees a similar fall in subscribers in a few months time, once the ‘newness’ has lost its gloss. I believe players are comfortable in one MMO and if the pull of their comfort zone is strong enough to keep them subscribed (and thus paying the fee) then the new game will eventually get canned.

Of course I could be wrong, Aion may yet buck the trend and hold onto its player base but I think my point is valid. If Aion had taken a chance and come into the market with a different subscription model (for example, offering players the chance to buy a chunk of time at a fee as is popular in the east) I think it could have paved the way ahead for dropping the monthly fee as the dominant subscription model and taken the scene in a new direction. Its success (as I am sure it will be at least in the short term) could have been used to make a point. It is time to give players more choice when it comes to offering an MMO experience and both Aion and Champions online (and many more to come) are missing the opportunity to innovate.

In conclusion

To wrap this up then I’d like to echo what was said at the end of the podcast for September 19th, it’s about time MMO developers offered players more ways to pay for their MMO experience and moved away from the ‘set in stone’ subscription model. I don’t think that monthly fees have no place on the scene, but I’m of the opinion now that the monthly sub should give up its throne and make room for a new way to pay.

I feel that Blizzard have a great opportunity to lead from the front with WoW and whatever their next MMO project is. If Blizzard can make a success of a new model (as has already been demonstrated by multiple titles) then I think other developers would take notice and start to follow suit.

Let’s see what the future brings.

Emeny.

Sunday, September 20, 2009

The Combobulater: September 19th 2009

Hey Guys,

The latest episode of The Combobulater has been set free to roam the intertubes! We have a special guest with us this show, Andrew from the blog 'Of Teeth and Claws' (which you will find if you move your eyes a little to the left) and a listener to the show who volunteered his time to help us redesign the site.
Join us as we kick off with our usual 'what you been playing' which includes Emeny being hopelessly addicted to WoW, Burnsy being hopelessly addicted to...oh wait no apparently he's going to kick the habit again! Andrew gives us his thoughts on the games he's catching up on including Monkey Island and Bioshock.


We then jump into a segment which Burnsy and I have been hinting at wanting to tackle for a while now and with Andrew on board we felt that we had some extra insight to take us through this topic.

With so many MMOs on the market now each staking a claim on a huge player base, which of the payment models that are currently popular do we think will survive and are still relevant to todays market?

In our discussion we look at the pros and cons of the following:


Monthly subscription fee

Games such as WoW, Warhammer and the recently released Aion all adopt a standard monthly fee to play these games. Does this fee represent good value for money though and how do you as a player feel about having to pay this fee?

Does it tie you to a game and thus demand your time? Is this monthly subscription model a barrier to entry to certain people and does it have an impact on your decision to pick up the game at all?

There are some advantages though right? It's in the best interest of a company to have you playing their game so if they can compel you to do so then that's a win for them. This model is also fairly easy to setup and players are familiar with the system, if they are prepared to stump up a fee every month then why not take advantage?

A monthly fee though does apply a level of expectation that a publisher/developer must live up to if they are to survive. It's no good whacking a fee onto your game and then letting it idle, you only need to look at the dramatic playerbase plummet of games such as Age of Conan and Warhammer to appreciate that developers need to be on the ball.


Free to play models/Micro transactions

These days there are a lot of games that offer a free to play experience which can be supplemented by microtransactions. In our cast we discuss how this has evolved over the years, as developers mature in their approach to this model players are now offered genuine value for money on the form of micro transactions.

They're not all perfect of course. You could argue the value of a mount in game against that of an expansion pack or new content. It is interesting to see how these games have come along and the choice that they offer players that pick up these 'free to play' games. We look in detail at Wizard 101, DDO and Runes of Magic.



Give players more choice

We wrap up our cast with Andrew sharing his thoughts on the an Asian payment model which sees players paying for chunks of time which they can spend as and when they choose to. Therefore eliminating the feeling that you have to play and allowing you to enjoy the game at a pace that suits you.

Why hasn't this model caught on in the West and are there any developers out there that might take on the challenge of bringing this model over here?

Join us as we thrash this out on The Combobulater, September 19th 2009!

Thanks for tuning in.

Emeny.

Monday, August 31, 2009

The Combobulater August 30th 2009

Hey Everyone,

This week sees Emeny flying solo since Quarter 4 is upon us and weekend work is going to start cutting into our time at home.

It's been a few weeks since we did a show though so I didn't want to leave you guys hanging. This week sees the Combobulater's debut 'community driven' podcast, where you guys have made the content!

The plan for this show has always been to get you guys involved as much as possible. This week I have taken a thread from our forum and discussed the content. Beltrad kicks off this discussion with some points raised regarding our recent hate on Activision.

Should we be worried about the RRP of games being pushed up? Is it fair to pay a little more for a triple A title and is this really any different from other industries?

How about the impact on Indie developers and other companies watching Activison take the lead in pushing up the RRP. Does Activision hold a responsibility to lead by example, and if they do are they setting the right one?

All of this and more is discussed on this week's podcast and can be found on our forums. Dive in and share your thoughts on this, and other topics and who knows...next time it could be YOU!!

Emeny.

Monday, August 24, 2009

Blizzard: Damned if they do and damned if they don't!

As the dust settle on Blizzcon 2009 I find myself tuning into a variety of podcasts and opinions in an effort to digest the splurge of info.

It's a shame, in my opinion, that a lot of the 'oomph' was taken out of the announcements with leaks splashing their speculation around the web a week or so in advance of the event. No real harm done I guess but if you're not actually at the event I think it's harder to get excited about something that you already kind of knew about.

Aside from that though there has been something else that has got my goat. Why do people throw up their arms and wail in protest to Blizzard lifting inspiration from other games?

It's a criticism that has been aimed at Blizzard so many times, even by our good selves on the show but when I sit and reflect on this I realised that it's really not fair at all to slate Blizzard for this trait.

Recent announcements include 'Guild Levelling' which will allow you to spec your guild in such a way that you can cater perks to suit your play style. Mass resurrections will make a 25man wipe in a dungeon much more manageable as your downtime is reduced. I'm sure there'll be perks for PvP players as well, but this idea of levelling your guild is apparently already done in titles such as Warhammer and DDO.

Lord of the Rings Online also has similar features in the way that the better standing your guild is on the server the more access you have to things like guild housing (something Blizzard are still resisting in WoW), so it's easy to say 'Blizzard has ripped this off'.

Achievements in WoW come as a direct result of the popular Microsoft Gamer points and Battlenet looks as though it has taken a big leaf out of Steams 'how to...' book.
Is any of this a bad thing though? Of course not!!

It would be absolutly nuts to blast Blizzard for taking what makes one game or service good and implementing it in their own way. Are the people that call out Blizzard on this really stupid enough to think that Bliz should simply watch other people enjoy the benefits of an idea or innovation?

It seems to me that Blizzard are pretty much damned if they do and damned if they don't. Imagine if Blizz didn't take on board successful features, how stagnant would WoW be now? Whether or not you personally enjoy the new features in WoW you must at least be able to see that Blizzard have succeeded in keeping their franchise a relevant gaming choice in a market that has suddenly got incredibly crowded.

If Blizzard were to rest on their laurels and simply assume that their game will stay in the front of the pack just by 'being' then WoW would very quickly be lost in the deluge of MMOs. As it stands Blizzard have a duty to see how other games enter the market and where it makes sense they should lift out successful innovations and turn their hand to them.

I think it's great that Blizzard respect their competitors (imitation is the sincerest form of flattery) and they have their heads screwed on when it comes to looking after their franchise and their service to the gaming community. That's what makes them Number 1. Anyone thinking that Blizzard do little to innovate and simply rob ideas from other developers would do well to find a cliff and test their weight against the pull of gravity!

Emeny.

Sunday, August 09, 2009

The Combobulater 8th August 2009

Greetings Combobulater fans,

The latest episode of the Combobulater has been released into the wild where we hope it will propagate and run free!

Join us this week as Burnsy explains why he sat through Watchman, twice! Emeny is fed up with LotrO but finding new life in WoW and Fat Princess may have been a sting on the wallet.
We're joined this week by Riknas, part of the Free to play Podcast on Virginworlds Riknas is setting up an ambitious project 'EndGrind' in an effort to catalogue and review the world of MMOs.
Exactly how long should you spend playing an MMO before you can apply a reasonable score, or offer a critique? Project EndGrind sets out to answer this tough question and is on the hunt for contributors. If you are a keen blogger and willing to dedicate yourself to offering your critical insight on an MMO of your choice (assuming it isn't already taken) then be sure to get in touch with Riknas.

We wrap up the show with a look at Kotick's latest comments that have incensed the Combobulater crew, and it would appear ars technica share our feelings (enjoy their art!). Are activision pushing their luck and just how much will the gaming community take before it wakes up and snaps back?

This crew hope it's sooner rather than later, especially knowing that the WoW community sit in the palm of Activision!!

Be sure to check out our forums which are coming to life, a big thanks to everyone that has posted so far.
Cheers for tuning in and be sure to share your thoughts.

Emeny.